using System;
using UnityEngine;

[Serializable]
public class resolutionnotify : MonoBehaviour
{
	public GameObject under;

	public void Start()
	{
		PlayerPrefs.DeleteKey("Count");
		if (Screen.width < 400)
		{
			under.SetActiveRecursively(state: true);
		}
	}

	public void Main()
	{
	}
}
